Art (Digital Technology), MFA

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Gain a theoretical foundation in digital media, the necessary skills for creating new digital tools, and hands-on experience developing the next generation of computer-based techniques and interactive systems for artists.

The MFA in art with a concentration in digital technology combines technological and artistic goals and is designed for students with skills and experience in both realms.

Coursework is sourced both from the School of Art and the School of Arts, Media and Engineering. The School of Art offers graduate-level courses in digital audio, video, photography, printing, compositing, interactive sculpture and rapid prototyping. Graduate courses offered by the School of Arts, Media and Engineering focus on topics such as interactive media methodology and theory, sensing and understanding activity, perception and cognition for artists and designers, advanced programming, interaction design for media installations, and digital and physical fabrication.

Prospective students should demonstrate accomplishments in art and technology, particularly in having developed new digital technology for the arts.

The program is offered by the School of Art in collaboration with the School of Arts, Media and Engineering.

At A Glance

Art (Digital Technology), MFA

Plan of study

The Plan of study is the required curriculum to complete the program.

View Plan of Study

Affording College

Financial Aid

ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.

Admission requirements

Applicants must fulfill the requirements of both the Graduate College and the Herberger Institute for Design and the Arts.

Applicants are eligible to apply to the program if they have earned a bachelor's or master's degree from a regionally accredited institution.

Applicants must have a minimum cumulative GPA of 3.00 (scale is 4.00 = "A") in the last 60 hours of their first bachelor's degree program, or applicants must have a minimum cumulative GPA of 3.00 (scale is 4.00 = "A") in an applicable master's degree program.

All applicants must submit:

  1. graduate admission application and application fee
  2. official transcripts
  3. an art and digital technology resume
  4. current resume or curriculum vitae
  5. portfolio
  6. statement of intent
  7. statement and evidence of work demonstrating digital technology skills beyond end user applications
  8. three letters of recommendation
  9. proof of English proficiency

Additional Application Information
An applicant whose native language is not English must provide proof of English proficiency regardless of current residency via a TOEFL score: https://admission.asu.edu/international/graduate/english-proficiency.

Admission is a two-step process. Although applicants fill out one application through the online graduate application process, they must be admitted into the Master of Fine Arts program and to the Graduate College.

The portfolio must be of 20 images sized with maximum dimension of 1024 pixels; video files of less than 60 MB each; and an image list that accompanies the portfolio. The method for submission for the portfolio is online via SLIDEROOM: https://asuherberger.slideroom.com. Applicants may upload images (.jpg), video (.mov, .wmv, .fly), music (.mp3) or PDF documents.

The statement of intent should not exceed 1,000 words and should address the applicant's artistic interests, reasons for applying to graduate school in general and the ASU School of Art in particular, and the applicant's professional goals.

The letters of recommendation should be from faculty members with whom the applicant has studied or from recognized professionals in the field. All instructions for the letters of recommendation must be followed when submitting the application to the Graduate College.

Applicants should see the program website for application deadlines.

Facilities

AME and the School of Art continue to improve and expand their already impressive digital media facilities; access to these advanced tools allows and encourages students to alter and develop new technologies in collaboration with their peers and instructors.

Valley Outreach

Digital Technology students collaborate across the university and opportunities for partnership and cross-disciplinary study are abundant. Within the Herberger Institute for Design and the Arts these include the ASU Art Museum and International Artist Residency Program; the PRISM Lab (Partnership for Research in Spatial Modeling); the Institute for Humanities Research; the School of Arts, Media and Engineering’s Synthesis Lab; and many other possibilities in all areas of arts and design - Dance, Film, Music, Architecture, Theater, etc. Our students also work with other ASU schools, institutes and programs including but not limited to the Julie Ann Wrigley Global Institute of Sustainability; the School of Computing, Informatics and Decision Systems Engineering; the Museum of Anthropology in the School of Evolution and Social Change; the Hispanic Research Center in the College of Liberal Arts and Sciences; the School of Social Transformation’s Women and Gender Studies and Justice and Social Inquiry programs; the Decision Theater Network with locations in Tempe and Washington, DC; the Center for Science and the Imagination; the Center for Film, Media and Popular Culture; and the School for the Future of Innovation in Society.

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