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The MFA in art with a concentration in digital technology combines technological and artistic goals and is designed for students with skills and experience in both realms.
Applicants will be required to demonstrate accomplishments in art and technology, particularly in having developed new digital technology for the arts. Coursework will be required in both the School of Art and the School of Arts, Media and Engineering. The School of Art offers graduate-level courses in digital audio, video, photography, printing, compositing, interactive sculpture and rapid prototyping. Graduate courses offered by the School of Arts, Media and Engineering focus on topics such as interactive media methodology and theory, sensing and understanding activity, perception and cognition for artists and designers, advanced programming, interaction design for media installations, and digital and physical fabrication.
The program is offered by the School of Art in collaboration with the School of Arts, Media and Engineering.
Art (Digital Technology), MFA
Herberger Institute for Design & the Arts
The Plan of Study is the required curriculum to complete the program.
ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.
Graduate credit is subject to committee approval and includes:
36 graduate studio credit hours in the major areas of concentration of which 18 credit hours are ART studio classes and 18 credit hours are graduate-level courses in the School of Arts, Media and Engineering
six credit hours of ART 621 Seminar
six credit hours of graduate-level art history
six credit hours of ART 680 Practicum and six credit hours of AME 593 Applied Project, leading either to a final exhibition or an applied project
AME and the School of Art continue to improve and expand their already impressive digital media facilities; access to these advanced tools allows and encourages students to alter and develop new technologies in collaboration with their peers and instructors.
Digital Technology students collaborate across the university and opportunities for partnership and cross-disciplinary study are abundant. Within the Herberger Institute for Design and the Arts these include the ASU Art Museum and International Artist Residency Program; the PRISM Lab (Partnership for Research in Spatial Modeling); the Institute for Humanities Research; the School of Arts, Media and Engineering’s Synthesis Lab; and many other possibilities in all areas of arts and design - Dance, Film, Music, Architecture, Theater, etc. Our students also work with other ASU schools, institutes and programs including but not limited to the Julie Ann Wrigley Global Institute of Sustainability; the School of Computing, Informatics and Decision Systems Engineering; the Museum of Anthropology in the School of Evolution and Social Change; the Hispanic Research Center in the College of Liberal Arts and Sciences; the School of Social Transformation’s Women and Gender Studies and Justice and Social Inquiry programs; the Decision Theater Network with locations in Tempe and Washington, DC; the Center for Science and the Imagination; the Center for Film, Media and Popular Culture; and the School for the Future of Innovation in Society.